Portmortem


  • What were your inspirations for the game?
    • The game theme and mutator really, I didn’t have any concept pre-jam. The only thing is that I wanted to try something a little less actiony and a little more cerebral.
  • Did the final submission differ from your initial concept? How?
    • The intended concept, no. The only difference was some technical aspects I could not implement due to the time constraints. Over-scoping is really easy and sometimes cutting back is required.
  • What was the biggest challenge?
    • Making mistakes due to the perception of a time constraint and feeling that going back and fixing them will be a big task. In retrospect, the shortcuts that I made at the time to save time, probably took more time later to compensate. When I did go back and fix them after the jam, it really only took about 20 minutes to correct.
  • What did you learn?
    • It’s all building blocks, I have definitely built on what I was already trying to achieve in previous projects. The skill that I have brought over from them and improved upon is the learnt skill that I value the most.
    • My current engine of choice is pygame. I chose this not for its features or that it is cutting edge. I chose it because it allows me to use the language I find most fun and really control everything about the game I’m making.
  • What was your favourite part of your game or the jam?
    • It’s always a great feeling when you overcome some problem that was hard to solve initially. But the favourite part is when it all comes together. You make a game, in like a week. It’s pretty cool in my opinion.

Get Fracture Protocol

Leave a comment

Log in with itch.io to leave a comment.