Starting level start


So now that most of the mechanics have been sorted I'd like to start on the first area (it's still very much a WIP.

It will be the introductory area and have a few ways to test out how to play the game. There will be a few secret or hard to get to areas but mostly I want to encourage exploration so that the player can learn how to play the game.

This will be the area where the player can return and receive missions, so there's got to be some reason to go back and explore.

A few NPC will inhabit this island and will offer a little missions to test out the mechanics if the player so wishes

Finally, the airship will dock and take the player to other areas.


Level design is not my strong suit so we'll see how this goes



Comments

Log in with itch.io to leave a comment.

So added in the animation for the hop forward, it makes it a bit easier to navigate as you don't have to be right at the edge for the action to happen.


Although, some bug has occurred and I have no idea how to resolve it. Basically, if I don't run a separate enable input for whatever action (even though there is one anyways) the hop forward will not reenable it. I'll look more into it later, but for now it mostly works and I added the reset into the camera focus so can easily resolve on the fly.


Here is the current movement


So I messed around with the level a bit more but couldn't find an iteration I liked. I'll try again.


In the mean time, added in a little more movement to the character like a small hop forward that will detect if wall and go through standard movement or if a ledge is detected, a leap will occur

I also created a new costume for her that will change to the standard one once employed