A downloadable game

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A work in progress prototype

Each round is procedurally generated, no track is ever the same. Start with a few seconds to get as far as possible. Each 'round' it will get slightly more twisted.

The first 5 levels are a "simulation", for a quick run through of controls and concepts.

Controls

Controller:

  • LS: Turn L/R
  • A: Drift
  • RS: Aim
  • RS Click or X: Fire
  • LT: Brake
  • RT: Accelerate
  • LB: Gear Down
  • RB: Gear Up

Keyboard:

  • A/D: Turn L/R
  • W: Accelerate
  • S: Brake
  • 0/Ins: Drift
  • Q: Gear Down
  • E: Gear Up
  • 5: Fire:
  • Up/Right/Down/Left: Aim
  • 8/6/2/4: Aim


Concepts:

Drifting will increase time by +1 for every 1 second of drifting.

Destroying another vehicle will net +5 seconds.

The higher the iteration, the more twisted the track will become


Notes:

All story elements have been removed from this build. Think of it more as proof of concept.

There is currently no end and performing overly well will result in the track running out. Additionally, increasing the time, increases loading times.

The graphic options and controller layout are in the initial options menu, playing with a controller is preferred.

The numbers on the keyboard layout correspond to the numpad.


Features still working on:

Random modifiers for track, different buildings/textures, different biomes, an end, weapon loadouts, more vehicles (random selection between rounds), Feedback and layout, cohesive theme through menus.

Music by John Oestmann https://johnoestmann.bandcamp.com/

Download

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Click download now to get access to the following files:

Async - Build for AvCon 2023 301 MB
ASYNC Build 27.12.23.zip 293 MB

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