More on dismemberment & blood
Been working a bit on the lock on system, gore and dismemberment
One thing I've been having issues with is that ue5 no longer supports cascade (which I was familiar with) and now Niagara is the only option. I have no idea what I'm doing with it so using 2d fluid simulation. Once I know more I'll come back to it. While we're on ue5 things. I'm using the lumen system for illumination. Seems to add a nice effect, but performance may be an issue in the future.
First move in combo is a basic stab, if left, the stabee will bleed out
The triple whamee: stab, dehead, slice
And something I'm working on as unsure how it will be implemented as locking on changes jump to a dash, maybe I'll add a little air time to the dash or maybe chuck it in the chain of attacks (no animation)
Once tied with some nice animations and actual meshes for the attacks, I think it will look alright. We'll see.
untitled project
Status | In development |
Author | Alex |
Genre | Action |
More posts
- Enemy addedSep 27, 2022
- Working on aesthetics and dismembermentSep 16, 2022
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Working more on the combo system and the lock on, starting to feel like I want but not reliable enough. I'll continue working more on making sure that the results are the same every time.