Enemy added


Added in some simple enemies,

They can still be dismembered the same as the scientists that run around, but they can shoot you.

Currently they can patrol, shoot on sight and chase the player



Added a few scientist variants

I still need to add in friendly fire, models for the projectiles, muzzle flash and particle effects, damage etc. still a WIP

Additionally, something I wanted to test out to see if it would look cool was to see how the lighting could be shut off. I think it turned out well and I'm thinking I may make a section where it that happens. I can obviously change it up a lot, or strobe it. Whatever really, the sky is the limit


I have set everything up to work with health. May implement that next. Also a way to either shield or block bullets. After that, I need to flesh out the combo system and fix it up, still quite a few issues with rotation and hit detection. Also want to know what kind of damage effects will need to be applied to the NPCs before I go ahead and create a bunch of different type.

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